Categories:Brewin' USA
Adam Rehberg

Quick Overview:

  • The game is played as a series of rounds.
  • Each round is broken up into an Ingredient Auction, Brewing Beer, Resolving Brewfests, and a money Accounting phase.
  • The game end is triggered when the first player has launched her 3rd beer and the most Victory Points is the winner.

Brewin’ USA Rulebook v1.6 (Updated 1.20.2016) 

v1.6 How to Play video



  1. ManfredReply
    January 7, 2015 at 12:56 pm

    I am in Germany and I got the Download Email for for BREWIN´ USA Game. Thank you.
    But where or how can I download the rules to know how to play it? I found the little movie about the game, but isn´t there a download for the rules somewhere?


    • Adam RehbergReply
      January 7, 2015 at 5:44 pm

      Hello Manfred!

      Thank you for your interest on the game! There is also a link to a PDF on the rules page. Here is the link again for your convenience. Please let me know if you have any feedback on the rule book or if you have a chance to play what you think.

  2. bigdumbyakReply
    January 16, 2015 at 3:14 pm

    What a great looking game! I grabbed the PnP and hopefully i’ll get a chance to actually print it.
    I was wondering though, on BoardGameGeek there are pictures of a GameBoard, but the PnP seems to have replaced the board with the City Tiles, correct?

    Is there a way to get a file for the GameBoard?
    Will the board be included in the Retail version, or has it been completely replaced by the City Tiles?
    Great work!

    • Adam RehbergReply
      January 16, 2015 at 7:19 pm

      Thanks for the kind words! Heck yea I could get you a file for the board, send me an email at requesting this and I will link you to the dropbox. I am choosing the tile route for retail for a few reasons and will be updating BGG pretty soon.

      1.) Looks like beer coasters 🙂
      2.) Easy to pick up and move cards when epic brewfests take place
      3.) Modular for adding new cities, territory, or even developing new mechanics/gameplay in the future
      4.) Will help me set a lower retail on the game as there is no assembly needed on tiles vs a large game board.

      It was a really hard decision to move away from the full game board map because it is something that is very approachable (and I’m a sucker for maps), but I am so glad I made this move as it really benefits a unique aesthetic, betters the user experience, and will help bring down retail.

  3. Mark EllisReply
    February 27, 2017 at 6:11 am

    Is the ability to challenge another player to a brewfest, then not committing ANY cards (knowing you will lose) just to take half their money a little “broken”? It seems like it should have to cost you SOMETHING – one coin, one card, etc. Another possibility might be that beers on the board at the end of the game are worth one more point than beers NOT on the map. Also, should both players be allowed to know how many cards are being committed to the brewfest by the other player (on the table), or should they be placed under the table or something so each participant is unaware of the number of cards being played by their challenger until it’s too late to change their minds?
    BTW, we played a four player game (our first) in about 2 hours and really loved it!

    • Adam RehbergReply
      February 27, 2017 at 3:43 pm

      Hi Mark,

      There is a thematic and mechanical reason for this part of the game. Thematically, in a brewfest, everyone wins where a traveling gains new exposure and a hometown brewery grows loyalty. Mechanically, this is one of the ways I decided to give incentive for player interaction in the game and the best way to get money back. Both the winner and the loser can benefit from receiving their split of market demand as money. If you want to win the brewfest, then you’ll have to submit up to three ingredient and it will cost you one ingredient discard of course. As an alternate path to victory, I have seen people take an all out brewfest strategy. They hold their brew until a good city or two is claimed with a stack of market demand, and then proceed to launch and brewfest and concede each turn until the end of the game. I have seen this win one or two times, but it really makes people think about where they place market demand, and where they’re going to come up with their own points.

      I think your suggestion about beer worth on the map versus off the map makes a ton of sense and will be something I’ll look at when we get to another printing.

      Selecting ingredient cards does have a slight player information problem. Usually if people cannot submit three ingredients, then they voluntarily concede. Then again, I have seen a few brewfest wins with just two ingredients submitted. When I am demoing, I find that it’s most fair to keep # of ingredients submitting open information allowing players to concede at any time before engaging in the random select / discard activity. I hope that helps!

      I’m glad you enjoyed the game! 1.5 – 2 hours is about right for your first crack learning and playing. It will speed up quite a bit on future plays :).

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